Saturday, May 2, 2026

We Are Somewhere in This Diagram

 Subtitle: A note on puzzle scores, Roman aqueducts, and the question nobody is asking about AI training data 



There is a game. You may have encountered it, or one of its cousins – tiled puzzles, colour-matching challenges, logic sequences that resolve in a satisfying snap of completion. They are, in their own terms, elegant. They reward pattern recognition. They are calibrated to take between two and eight minutes.

What they are calibrated to produce, at the end of those minutes, is a score. And the score is calibrated to be shareable.

This is not an accident of design. It is the design.


I want to be careful here, because the easy version of this argument is boring. “People are distracted by their phones.” This has been true since 2007 and it stopped being interesting as an observation around 2012. That is not what I am describing.

What I am describing is something more specific, more contemporary, and more structurally interesting: the collapse of the membrane between performance and work, at precisely the moment when a technology has arrived to do the work itself.

For most of professional history, there were two fairly distinct populations. The people who worked, and the people who gamed. The overlap was small. They occupied different hardware, different social spaces, different self-concepts. The word “gamer” carried connotations that had nothing to do with corporate ladders.

That membrane has dissolved. The most earnestly professional social space we have – the network where people list their credentials, their promotions, their certificates of achievement – is now where game scores are posted. And the scores are posted not as admissions of leisure but as demonstrations of intellect. The game has been reframed as a cognitive benchmark.

The score is not entertainment. The score is evidence.


This reframing is interesting because it reveals something about what the professional class has lost. The old sources of daily cognitive proof – the formula that worked, the argument that landed, the strategy that proved itself – were private. They happened in documents and meetings and decisions. They didn’t need to be posted because they had real-world consequences that were observable to the people who mattered.

When AI absorbs that work, the consequences remain. The business outcome happens. But the cognitive proof – the moment of having done something difficult – has been redistributed. The AI did the difficult thing. The human reviewed it, approved it, and forwarded it.

Review and approval are not the same as doing. The brain knows this. And so it goes looking elsewhere for the feeling.

The puzzle provides it.


In 476 AD, the Western Roman Empire formally ended when Romulus Augustulus was deposed. This is the date historians give, but as historians will tell you if you ask them, dates like this are a convenience. The actual process was longer, more diffuse, more ordinary.

What is perhaps more interesting is that the aqueducts – the great engineering achievement, the infrastructure that made Roman urban life possible – stopped functioning around 537 AD, more than 60 years later. Not because anyone decided to turn them off. Because the people who knew how to maintain them gradually died, and the people coming up behind them had not been taught, and the people who might have taught them had been doing other things.

The knowledge didn’t disappear dramatically. It was practised less. Then less. Then not enough. Then it was gone.


Here is the question I find myself returning to.

The AI systems currently capable of writing arguments, drafting strategies, summarising complexity, and generating analysis – these systems were trained on data produced by humans who did those things. Decades of documents, papers, reports, decisions, arguments. The accumulated cognitive output of a professional class that was, at the time, doing cognitive work.

That is the inheritance. That is what the models learned from.

The professional class that produced it is retiring. The next generation is working alongside AI that handles the hard parts. The cognitive output being produced now is, in some meaningful sense, a collaboration between humans and systems – and the human’s contribution, increasingly, is oversight rather than origination.

When these current models age – when they are replaced, retrained, improved – what does the next generation of training data look like?

I don’t know. I’m not sure anyone has asked seriously. It is the kind of question that sounds paranoid until it doesn’t, and by the time it doesn’t, the aqueducts have already stopped working.


None of this is an argument against AI. The tools are extraordinary. The argument is simply this: using a tool and maintaining the capacity to function without it are different things, and right now, we are not clearly distinguishing between them.

Use the AI. It is not the same as thinking.

Play the game. It is not the same as sharpening your mind.

And do the difficult thing occasionally – specifically the one the AI offered to do for you and you declined.

That muscle will not maintain itself.


Filed as a Quarterly Civilisational Progress Report. All observations are historically accurate. All implications are yours to make.

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Games People Play by D Murali

The Great Cognitive Substitution

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